Meeb Coleston

Human Male Cleric - Healer

Description:

Meeb Coleston
Male Human Cleric 12
CG Medium Humanoid (human)
Deity: Desna
Init +5
Senses Perception +21

Defense
AC 28, touch 15, flat-footed 27 ( 9 armor, +3 shield, +1 Dex, +1 natural, +4 deflection )
hp 100 ( 12d8
36 )
Fort +12, Ref +7, Will +16; +4 morale vs. poison and fear
Defensive Abilities fortification 25%, freedom’s call

Offense
Speed 40 ft., dimensional hop
Melee :
1 cold iron morningstar +12/7 ( 1d8+2/×2 ) and
1 returning starknife +12/7 (1d4+2/×3) and
thundering blade of the house of sugimatu 12/7 (1d8+2/×4)

Cleric Spells Prepared (CL 6):
Cleric Spells Prepared (CL 12th; concentration +17):
6th (2/day)—greater dispel magic, heroes’ feast, cold ice strike (DC 21)
5th (4/day)—flame strike (DC 20), summon monster v (x2), teleport, communal air walk
4th (4/day)—blessing of fervor (x2) (DC 19), dimension door, debilitating portent (x2)
3rd (5/day)—magic vestment, prayer (x2), fly, chain of perdition (x2)
2nd (5/day)—lesser restoration, silence (DC 17), locate object, bear’s endurance (x2), grace
1st (6/day)—moment of greatness (x2), remove fear, shield of faith (x4)
0 (at will)—guidance, detect magic, mending, light

Statistics
Str 12, Dex 12, Con 14, Int 12, Wis 20, Cha 18

Base Atk +9; CMB +11; CMD 25

Feats:
Divine Interference, Extra Channel, Improved Initiative, Quick Channel, Selective Channeling, Shield Focus, Toughness

Traits:
Rescued (Koya) (Ex), Sacred Touch

Skills:
Appraise 6, Bluff +9, Diplomacy +15, Disguise +6, Fly +5, Heal +11 (13 to treat poison), Intimidate +6, Knowledge (nobility) +6, Knowledge (religion) +14, Perception +21, Sense Motive +11, Use Magic Device +18

Languages: Common, Tien

Gear:
Healer’s kit, Backpack, Bedroll, Belt pouch, Candle (10), Flint and steel, Grappling hook, Leeching kit, Mess kit, Pot, Rope, Soap, Spell component pouch, Torch (10), Trail rations (5), Waterskin

Magic:
Amatatsu Seal (5/day), Extend metamagic rod (lesser) (3/day), Pearl of power (1st level) (1/day), Potion of cure light wounds (2), Reach metamagic rod (lesser) (3/day), Scroll of Bless (x5), Scroll of Breath of Life (x2), Scroll of Bull’s Strength (x3), Scroll of Cure Moderate Wounds (x4), Scroll of Magic Weapon (x2), Scroll of Obscuring Mist, Scroll of Prayer (x4), Scroll of Protection from Evil (x2), Scroll of Remove Disease, Scroll of Restoration, Scroll of Shield of Faith, Scroll of Surmount Affliction (x2), Wand of cure light wounds, Wand of cure light wounds, Wand of cure light wounds, Wand of Inflict Moderate Wounds, Alchemist’s fire (2), Healer’s kit, Holy water (4); Other Gear +1 Breastplate, +1 Light Fort Shield

Special Abilities
Cleric Channel Positive Energy 6d6 (9/day) (DC 20)

Cleric Domain (Liberation)(Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.

Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Leeching kit +2 Heal to treat poison.

Rescued (Koya) (Ex) +2 hp healed by your cure spells. +1 vs foes threatening rescuer.

Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature.

Bio:

Meeb was born just west of the Mindspin Mountains. His parents are devout followers of Desna. His father studies and writes manuscripts on astronomy, and his mother is a gifted healer. His family spent a lot of time traveling the many settlements of Vaisia. This life gave Meeb the urge and ambition to travel and see more of Golarion. When Meeb was 9-10 years old, he found a man on the side of the road, who had been ambushed by bandits. The man was near death, and by his touch alone Meeb stabilized the man, and saved his life.

At the age of 18 Meeb traveled with a caravan, without his family, to Sandpoint. As the small caravan was close to Sandpoint, they became overwhelmed by a band of Goblins. Meeb saved the caravan from certain death with his heroic action. Though he saved his group, the wounds Meeb received became to great, and he fell in battle. The caravan arrived in Sandpoint with Meeb on the brink of death. Meeb was brought to Koya, and her healing hands saved his life. Since then his loyalty to Koya has kept him in Sandpoint. Although he feels indebted to Koya, over the last couple of months, he has urn for the open road again.

Meeb Coleston

*New* Jade Regent shawnjdoyle